-=--=--=--=--=--=--=--=--(* A14: Artificer's Hall *)=--=--=--=--=--=--=--=--=-
          The Artificer's Hall rests slightly off the ground, supported on all sides by eight strong, 

if nonfunctional legs. The entire Hall is carved from an ancient automation of a giant arachnid. While 

at one time--many eons past--it may have been functional, today it is a hollowed-out shell of its 

former self, with rooms made for professors' offices and class rooms. The Hall itself may be accessed 

by a stairway that leads up, and up...and up through one of its many legs.
          Once inside, its appearance is anything but a mechanical spider's guts. With ceilings of 

polished stone and artifice-metal, the Hall possesses the same, ominous acoustics as any grand 

cathedral. Twisting, jointed arches of metal reflect its true form--as a great, massive structure 

hosted within an arachnid's mechanical belly. Everything is dark and metallic, with seams barely 

visible where pieces have been welded together. The whole building pulses every so often with a hum of 

energy, powered by a kind of arcane force scarcely comprehended by the outside world. Yet, the energy 

seems almost gobber-chaotic.
 
          The centre of the building is a great octagon, with eight, great halls leading away from its 

core. Decorating its core are stained glass windows. They add to the almost holy ambiance. Instead of 

leading to the outside world, each shadowbox displays life-sized figures enact scenes from Alexandria's 

past from the Artificer's perspective. They display feats of Building, Achievement, and 

Experimentation. Towards the north is one depicting the Forge of the World. It depicts what is thought 

to be a snapshot of the tower at the center of the World Engine, the god's planar home.
          The whole of the complex includes dormitories and construction rooms, where artificers 

compare notes, ideas, and puzzle over the grand works of history. These buildings spawn from the 

Central Hall in an almost arachnid fashion, connected by walkways of dark steel and overseen by golem 

guardians. 
                                EXTRAS: +view                                 
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 Walery          A pretty average-looking human. With a death ray.     0s   1m
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Zalara's Hoverbike(#1013aeZ)
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Sunken Workshops (D)      Out (O)                   
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Stirling

Despite standing 6 foot tall, Stirling is of a compact, thick limbed and powerful build. His chest and 

shoulders are broad and he stands with a ram rod straight posture that can only come from years of 

military drilling. He has a thick lantern jaw with protruding canines, a rounded nose and a deep set, 

dark left eye. His other eye is made of chrome, glass and steel, wrapping part of the way around his 

head, halfway to his ear and features a large round red lens with a single red glowing dot in the 

center. His skin tone is a light blue at the center of his face that fades to grey and eventually black 

to the ends of his extremities. His dark hair is severe, cut short and usually covered by an olive 

green cloth cap with a short bill. 
 
 Across his chest he wears what can be best described as a thick chrome breastplate. On the back there 

is what appears to be a rounded blister furnace, a grilled box at the bottom glowing with a faint blue 

fire light. Several pipes come out of it and cross over his shoulders and under each arm to a thick 

casing in the front which features a large mechanical socket that glows with the same blue light. A 

single chrome exhaust stack rises from the furnace, straight up to the height of the top of his head, 

which leaks a thin trail of smoke. Flanking the furnace are a pair of steel pinions, looking like the 

base of some kind of wings. 
 
 His upper limbs are bare save for a large symbol of Serriel tattoo'd on one bicep and what can only be 

best described as a pinup of Serriel as a hobgoblin in full armor on the other side. His hands are 

encased in titanic chrome and silver gauntlets that go all the way to his elbows and each ends in a 

pair of thick metal coated cables that trail to the furnace on his back. Each gauntlet has a palm the 

size of a dinner plate with fully articulated fingers to match. A thick strap of polished steel is 

mounted across each the knuckles, one engraved with 'Tact' and the other with 'Grace. The parts that 

cover his forearm feature a line of blue gems along the outside that glow blue along with a number of 

odd slots and ports across the inside of the forearm. 
 
 Across his waist is a thick belt with a variety of pockets and pouches, some holding syringes, large 

thumb sized shells or other odd gizmos. His pants are an olive green, tucked into the black boot on his 

left foot and ending at the knee on his right leg. His entire right leg, like his eye, is an armored 

machine of mithril and steel plates with brass gears appearing at the joints and ending in a steel foot 

similar to his other boot. The artificial limb whirs quietly as he moves, small gemstone up the side of 

the calf section glow with a familiar blue light, giving away that not merely mechanical but an 

artifice limb. 
 
 Besides the gauntlets he wields a meter long mat black firearm. The dark casing ending in 4 barrels, 

fed by a pair of thick drums ahead of the over sized trigger guard, large enough for his gauntlets. A 

long rack of colored thumb-size shells adorns the side of the firearm, above a large slide wrapped 

across the bottom. The stock has 3 large coiled springs painted black and a slot for loading shells is 

featured above each drum. The word 'Diplomacy' is painted on the side in blocky white letters and an 

arrow pointing towards the barrel end.

Walery

Mick Walery is an Acanian human standing 5'9", with an average build and average looks, and who is, 

overall, pretty average-looking. Medium-brown hair, dark eyes, clean-shaven, he could be anyone in a 

crowd. A closer look will see some wiry toughness in his build, though, and a mania in his eyes that 

speaks of ancient things man was not meant to know. He wears a conservative dark-green tunic under a 

brown waist-length coat, and a mail shirt over that. His coat collar overhangs the neck of the mail 

shirt, and seems to have a simple pin on the collar. His pants are heavy, and match the shade of the 

coat, with a heavy black leather belt that has several pouches, with an inch-thick cross strap over his 

left shoulder. His boots are brown leather, and are knee-high, with fancy stitching. His death ray, 

when idle, is slung across his chest from a strap around his neck and one shoulder. The death ray looks 

a bit like a thunderbelcher, but with jeweled silver fittings and a complex sight on top, with a 

polished wood stock. What looks like a rectangular box of some unknown gray material is worn like a 

backpack. It has several small yellow and red gems set in a row, and woven metal cables connect it to 

his death ray. He wears a thunderbelcher on its own strap over his shoulder.


The workshops of the artificer's hall ring with the sound of creation, hammers, tools... crafting of 

all varieties. Stirling has his own workshop, one organized with Blarite effeciency and order. At the 

center of the back wall is the large chrome armor Stirling wears, cables snaking to titanfists that lie 

in stands of their own. The Arvek for his part seems to be working with a collection of crystals 

scattered across a work bench, files carefully laid as Stirling attempts to form them in different 

shapes and changes facets, all his attention bent on the task.

Walery has come to Stirling's lab looking somewhat respectable and raps at the door to request entry. 

Upon admission, he enters and greets the senior artificer with a bland "Hello." He seems distracted, 

and by more than the usual rubbernecking of students at the senior artificers' labs. "Good afternoon, 

sir," he begins. "I had a few questions, and a crafting request, if you've got the time available," he 

begins. "I'll start with the crafting request, I suppose, since it's simplest."

Stirling looks up from his work, the artificer red lense of Stirling's eye looking at Walery for a few 

uncomfortable seconds. "Crafting? I can certainly do that, I can empower any weapon or armor you have 

if you wish. What is your name?" he gestures to another stool where Walery can sit.

Walery remains standing, he always feels that's a bit more respectful. "I'm Mick Walery, sir. We met 

some months ago and ... you gave me some good advice at the time." He pauses, hesitates. "Well, my 

mentor's programs were cancelled, and he decided to depart the Academy. I'm trying to keep up some of 

the principal ideas, but ..." He nods about the crafting, but, "Just weapons and armor?" he asks. "What 

about rings? Only, I think before I complete my flight modifications to my titan armor, I should get a 

Ring of Feather Fall," he explains.

Stirling eyes Walery a bit closer. "Hrm, there does seem something familiar about you. In case I do not 

craft rings, I believe... the wizards Cesran or Mikilos are ones you need to seek for that. However I 

am interested to hear more about your flight systems." he turns to give Walery his full attention. "A 

ring of featherfall is a prudent safety measure though, I can tell you from personal experience that 

falling at terminal velocity is not something pleasant."

Walery hrms at the mention that you don't do that. "I ... had some ideas in that direction, myself, so 

perhaps I will pursue them, myself. It is an interesting concept. Though I have two ideas. One is a 

collapsable autogyro that deploys when you fall, and you autorotate to the ground. The other is more 

basic: a parachute. But I think the autogyro is a more elegant solution." Only sidetracked a bit, then.

Stirling furrows his brow with thought. "Thats really up to you, whichever you like better but it 

sounds like both your options can fulfill your needs. I do like your autogyro idea though, seems... 

like there is more room for improvement." he says pondering the ideas. "Although... I am not entirely 

sure. Its not something I have full explored. You will have to share with me what you find." he says 

with a grin.

Walery nods about the autogyro idea. "It's more interesting for me, also. The parachute seems quite 

plain. Though sometimes the KISS principle, Keep It Simple, Stupid, is the best way to go. I try to 

keep that in mind when I'm building, to keep from trying to over-engineer a project." Life has so many 

options! "I will let you know what I come up with, either way," he agrees.

Stirling handwobbles "Simple is good but you also have to consider all your requirements though, be 

ready for posibilities and consider the reliability. I think your down the right track though. Do you 

do any of your work here? I wouldn't mind seeing more of your work, I am sure I can pick up a tip or 

two. I don't think I have ever met another artificer who didn't do things their own way in some 

fashion."

Walery hehs, and explains, "I actually do most of my work in my armory. I bought a place in the Market 

District recently, and I craft armor for warriors and paladins, and such. But you're quite welcome to 

stop by any time. As to the flying, I've worked out some interesting reactions that produce thrust 

quite readily. In conjunction with a set of modest wings, mainly for control, I think it would be quite 

effective."

Stirling nods "I will have to drop by and see it, your designs as well if you will let me. Also if 

there are any contraption blueprints I can provide I am happy to share them with a fellow artificer. 

Control will be paramount" he continues, "Taking flight requires a lot of power and you have to make 

sure your always on control." he adds sternly.

Walery nods about dropping by. "Any time you like," he agrees. "I do have some interesting plans. My 

old mentor left some drawings with me. Not finished plans, but ideas and outlines, and I'm working on 

fleshing them out. Control is paramount, just as you say. So part of it will involve a gyro-stabilized 

thrusting mechanism. But built into a boot, so I can swing my legs to maneuver if I need to."

Stirling raises his one good eyebrow "In boots... like flying footware? That would be... hrm. The 

precision and small work required would difficult." he continues to think on the idea. "Perhaps... no 

that wouldn't work well shrunk down... perhaps some kind of mana-crystal relay to tranfer power? Or 

power cabling to a backpack mounted power unit?"

Walery says, "Well, I had planned to power the boot from a backpack unit. The power requirement to 

stabilize the rig would be high, but it's only needed for a long as your titan armor is running. And it 

would give you a feel more like you're standing on something rather than hanging from your backpack, 

which I think would be distracting at best."

Stirling nods "Makes sense, run it off your armor when its at full power. My flight unit works the same 

although it mostly runs on an overwhelming power principle. The control units are complex but it mostly 

works due to my armor's high power output. However with boots..." he looks over at his own armor as if 

considering the idea.

Walery hrms about the overwheling power. "Unfortunately, I'm not sure my armor can handle as much power 

as yours. It's designed for agility over power, and so agility is more of a thing, I think. Another 

reason to put the thruster in the boot. If I want to maneuver, I can cut thrust, twist around, and 

thrust in a new direction. At least that's my thinking."

Stirling nods "I see and thats likely better for that configuration. I tend to resort to raw power than 

anything too finessy but that is as much as result of what I personally prefer. Although that comes 

with its own challenges.

Walery nods gravely. "I think I'd burn through fuel too fast at that level of thrust," he admits. "I 

burn through fast enough as it is. It's barely got enough fuel as it is. Though I'm sort of thinking 

that the autogyro might also be useful for the flight portion, not just energency landings

Stirling nods "That is what I like about the idea, it has possibilities for flight and not just soft 

landings. Hard to say though, you really can't say for sure until you try it." he says with a shrug. 

"So is there anything else I can help you with?"

Walery shakes his head about anything further. "No, mainly I just wanted someone to crosscheck my work 

before I start hammering plates and forging things. If I could leave some papers with you, you could 

read the background when you were free?"

Stirling nods "No problem, I will gladly do so. I always look forward to see what others are working on 

and it often inspires my own ideas. By all means." he offers with a slight smile, not something he does 

often.

Walery will take a farly stout notebook from the satchel at his waist, and lay it on a table nearby. 

"Thank you for stopping to talk with me. If you ever need anything, feel free to ask. And if any of 

your associates need armor forged, plate, adamantine, mithral, I can give good rates." With a bow, he 

will depart.

Stirling raises a hand "Good luck and keep safe, if I need anything I will know where to find you." he 

says as he takes up the notebook.

(Scene fades)

-=--=--=--=--=--=--=--=-(* A03: Colosseum District *)--=--=--=--=--=--=--=--=-

          The earth trembled where the Champion once trod. Legend by some states that His strength was 

so mighty that He naturally clove in two, creating the twin gods of Angoron and Kor. Other legends tell 

other tales, too, and the tour guides are quick to spin them, while at the same describing the history 

of the Colosseum, a tribute to both gods as well as the glorious and competitive spirit of all 

creatures and even Alexandria, Herself. 

          The structure stands imposingly massive, a great stage crafted from a time when the oruch and 

khazad worked in tandem. It displays perfectly the contrasts and strengths of each culture in its 

carved stonework, from the oruch's tribal frenzy to the khazadi strength and solidarity. 

          Vendors, shops, surround the arena, and turn this into a place of commerce. At any time, a 

number of Warriors, Heralds of Angoron or Kor may be seen, offering advice and the wisdom of the Twins. 

For all its serious, it is a place of laughter as well. Tarien's taverns and trickery makes its home 

here, and the too-proud warrior may quickly find him or herself on the opposite end of a banana peel or 

practical joke.

-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-
 Acedia          An ebon-skinned Goblin in leather armor.              1m   4m
 Verna           Petite humanoid in bulky gray robes and cloak.        1m   2h
 Walery          A pretty average-looking human. With a death ray.     0s   2h
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Fire Lodge (FL)           Colosseum (CM)            von IronBrew's (IB)
East (E)                  South (S)                 
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Verna

	With slight stature less than human but more than Lucht, initial assessments of this figure are 

often dismissive. Grey robes and cloak seem volumous though they are not large, and obscure most 

detailed features. Only the cloak, hem of robes, and, occassionally, black boot tips are visible. The 

only visible adornment is a gilded triangular pendant bearing the image of a scale.

	When the hood is lowered, much more is apparent, though the monochrome nature doesn't change. 

Alabaster hair is cropped quite short, kept off the neck in the rear and above wispy white brows in the 

front. Both stand out against a dusky complexion a shade somewhere between the robe and boots. Slender 

bone structure suggests sildanyari influence or femininity, possibly both, though the pale grey eyes 

lack the exotic almond .

	Aside from the usual tome, the volumous robes have acquired a new constant accessory: a coppery 

spheroid the size of a melon bearing a large amber "eye." It typically hovers over (or rests upon) one 

shoulder or the other, to either side of her hood. The perfect position for scrutinizing whatever she 

may be studying or doing.
Carrying:
Arbiter GH-057

Walery

Mick Walery is an Acanian human standing 5'9", with an average build and average looks, and who is, 

overall, pretty average-looking. Medium-brown hair, dark eyes, clean-shaven, he could be anyone in a 

crowd. A closer look will see some wiry toughness in his build, though, and a mania in his eyes that 

speaks of ancient things man was not meant to know. He wears a conservative dark-green tunic under a 

brown waist-length coat, and a mail shirt over that. His coat collar overhangs the neck of the mail 

shirt, and seems to have a simple pin on the collar. His pants are heavy, and match the shade of the 

coat, with a heavy black leather belt that has several pouches, with an inch-thick cross strap over his 

left shoulder. His boots are brown leather, and are knee-high, with fancy stitching. His death ray, 

when idle, is slung across his chest from a strap around his neck and one shoulder. The death ray looks 

a bit like a thunderbelcher, but with jeweled silver fittings and a complex sight on top, with a 

polished wood stock. What looks like a rectangular box of some unknown gray material is worn like a 

backpack. It has several small yellow and red gems set in a row, and woven metal cables connect it to 

his death ray. He wears a thunderbelcher on its own strap over his shoulder.

Walery is here in the colloseum district on one of the off days. Nothing much is happening in the 

colloseum, and the vendors and shops have mostly taken their carts elsewhere, or not bothered to open 

today. Walery has selected this as the ideal time and place for a little experimentation, and a few 

curious onlookers are onlooking, though from what they hope is a safe distance.

Verna enters the comparatively empty space. The fading of activity could be readily attributable to a 

number of factors, from seasonal standards such as the impending cold to more specific issues such as a 

nugh-uncurable, curse of a plague.

Walery doesn't even consider the chilly wind, or the plague as factors in Alexandria's trade-mania. 

Though perhaps it's a reason they're not hanging around the unused colloseum. In any event, Walery has 

got an outsized boot on his right foot, and it's connected to a backpack by heavy cables. Short fins, 

too small to really be called wings, extend from his pack also. "They're really airfoils," he's 

explaining even as he examines a series of guages connected to the backpack by a rubber hose.

Of those present, the one with cables and airfoils is one of the more conspicuous. "They are to aid in 

gliding, then?" she inquires of the connected one.

Walery hears Verna, but can't make her out at first, but calls out, "Why yes, that's just it. Now if 

everyone will stand back a bit, we will see how all this goes." When there's a bit of clear space 

around him, he thumbs a switch and a great deal of rushing flame pours from the boot. This broils his 

other foot quite badly, and he hops up and down, left foot raised, until he falls over, and is suddenly 

scooting along the ground, if not particularly quickly. He's gone maybe twenty feet and is smeared in 

dirt by the time his rocket boot stops firing.

Verna watches with some interest, eventually moving to approach the relocated Walery. "Interesting 

results," she notes after a long moment of consideration. "Would you consider this a success?"

Walery picks himself up and brushes off the worst of the dirt. "Well, a partial success, anyhow," he 

says, explaining, "It's not supposed to flame out like that. And the thrust was rather insufficient. I 

think I need to play with the fuel ratios a bit and have another go." So, he plays with a series of 

knobs on a plate on his chest, which will hopefully adjust the ratios to a more useful value.

"You may also wish to consider more heat-resistant footwear," Verna adds, "for your continued mobility. 

Perhaps test two boots at once, for a semblance of symmetry?"

Walery eeeehs, making a kinda-sorta gesture. "We-ell, the symmetry's not too important," he explains. 

"But what -is- important is that I can work some of the controls with my other foot, which I can't do 

with a boot on it. But I will go back to my lab and see what may be done."


(Fade out.)


-=--=--=--=--=--=--=--=(* A07: The Prestigious Moon *)-=--=--=--=--=--=--=--=-

          The wall leading out to the street is almost entirely made of windows. These gracious spaces 

display a number of mannequins that showcase the owner's local sponsorship of the adventuring 

community, with sturdy and practical wear. From full leather dusters to pants made from rugged sail 

cloth and boots with khazad-style trim, its stock has a well-made feel to it, with a steampunkish edge.

          Mannequins line the windows, tilted this way and that. Supported by boxes, they attest to the 

nearly constant and ongoing work, and the shop owner's haphazard attention to her store. The shop's 

counter space, along the left side of the store, is filled on one side with notes for orders and 

fittings, and the other an artifice-derived register. Nearby the register is a donation jar for a local 

orphans' club: Lady Sandiel's Young Adventures. Donations to the jar buy them belts for their stick-

swords, patches for merit badges, and other wholesome items.

          Someone's painted the walls with an adventure-some scene...with adorably cute creatures, 

scenes of derring-do, and...plants. Lots of plants. Lots and lots of plants. A closer look at them 

shows a certain, almost sildanyari, delicacy to the curl of leaf and vine of these vaulted 

forests...forests filled with adorably angry owlbears and unicorns and pegasi...all delightful and 

aimed at children...who are known to be apprenticed frequently to the shop.

          Perhaps just as mysteriously, a great, big Hearth blazes along the back wall. Near the 

"adventuring maternity set" clothing line.

                                EXTRAS: +view                                 

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 Sandy           Purple haired, plump elf. Presumably irritable.       57s  1d
 Seldan          Red-blonde Eldanar man wearing Eluna's colors and sym 1m   11m
 Walery          A pretty average-looking human. With a death ray.     0s   25m
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Scene Logger by Seldan(#789I)
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Crafts Room (CR)          Out (O)                   
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Normally, Seldan would be at the Festival Grounds for a little longer than he did this morning, but 

he's been forced to cut those multi-hour arms practices a bit short recently. His ablutions are done, 

and with time on his hands and loose muscles, he now finds himself taking a few articles of clothing 

down to the Market District. Bells jangle on the door of the Prestigious Moon as he tries a new shop 

this time, letting the door close behind him and looking around.

And there at the counter, sitting on it actually while reading a recent 'Gobber Girl Detective' 

copper-novel, is Sandy. She looks up when her door opens and grunts a noncomittal greeting and then 

adding, "Right. Whatcha need?" She sets the book aside, only a small amount into it.

Walery brings himself to the Moon for more specific reasons. He needs new clothes. And he has quite 

specific requirement. He comes inside, and ... but there's already a customer, and this early, too. So 

he'll wait patiently and browse. He's brosing the heavier clothes thar look a bit like winter wear.

Seldan looks over at the counter as the voice floats over to him, and turns his steps that direction. 

"Good day," he greets in a strong High Kingdom accent. "I was hoping to have a few garments made, cut 

as these, but with better fabric." He lays the three or four garments on the table - a shirt with 

closely-laced sleeves, a pair of loose trousers, and a surcoat that seems to be meant to go over armor 

and yet long enough to have the feel of a robe. 

He isn't kidding about the poor-quality fabric, and all have seen heavy use and several mending spells, 

plus a few odors that no amount of Prestidigitation is ever going to get out of clothing.

The elf on the counter of course takes a moment to go start going thorugh the clothes, taking stock of 

the mateiral and the look of them. "IF these fit snugly then I won't even need to take additional 

measurements. Very well. I think I can do that for you within a few days." She glances towards Walery. 

"You'll be needing something, then, yeah?"

Walery looks up, nods. "Oh yes," he replies. "I'm looking for a coat and pants that fit snugly, tuck 

into boots, and can keep me warm in high winds and cold temperatures. Gloves and hood, too, of course," 

he muses.

"A heavier material, if you could, in similar colors," Seldan says, then pauses to cough into his 

sleeve. It's a heavy, ominous-sounding wet cough that doesn't sound good at all, but he says nothing of 

it, returning his attention to the shopmistress. The sphere and crescent on a silver chain that he 

wears openly may explain the color choice. "I know little of your winters, but it seems to be coming 

swiftly."

Sandy squints at Seldan for a moment at that cough. "Should get that looked at," she says casually 

before she pokes at the clothes with an enterprising finger, "Friends won't even recognize you out of 

these things." She then glances back to Walery, giving him a curt nod.

Walery takes a hasty step or three back from Seldan when he coughs, and winds up tripping and tumbing 

over something, winding up flat on his ass. From this position, he points accusingly at Seldan. 

"Plague!" Oh, the panic. "Plague!"

The accusation brings Seldan up short, but he simply lowers his eyes in what could be taken as an 

acknowledgement, and pulls several gold coins from his belt pouch. These he leaves on the counter, and 

turns to make his way from the shop.

"You know, not every cough is the pl--" and then Seldan more or less acknowledges it and she just 

quiets for the time being, a grimace on her face.

Walery is actually a bit more shocked by the admission than by the cough. "Why are you here, man?" he 

asks incredulously. Go down to the Soldiers' Rest and they will wash out your lungs with soap. That can 

help, if it doesn't kill you, I've heard." Walery, a fount of useful advice.

"I doubt he's virulent or they'd not have let him go," is what Sandy replies, bluntly. "Do take care of 

yourself, sir. I'll have your clothes waiting for you in a few days." Perhaps she'll need to burn these 

others.

About to reach for the door handle, Seldan turns, and says simply. "There is a difference between 

ordinary disease and evil magic," he says calmly, his bearing a mask. "This is the latter. If you do 

not use magic on me, you are in no danger, and I have no intention of using magic on myself or anyone 

else until this is defeated." To Sandy, he adds, "I will, and my thanks."

Walery is not paying Sandy a great deal of attention as he cries, "Waaaauuuugh, I don't want to die." 

He looks confused about the evil magic thing, though, and pauses mid-wail. "Huh?" he asks cleverly.

"HEY. PANICING ASSHOLE," says Sandy, to Walery, aiming to get his attention, "You don't need to bloody 

panic, especially not in my shop. I don't need piss stains oin my floor. You're in no danger." She 

folds her arms across her chest. "And neither am I, despite being a sorceress, because I am not casting 

magic. That 'plague' you're hearing about is no threat to you /here/ and /now/." She scowls. Annoyed.

Seldan turns again for the door, and bells start to jangle again, but he stops at the mention of Sandy 

being a sorceress, and turns again. "Even so? Do you do enchanting as well, at all? I would not keep 

you, nor would I panic your other customers," he nods to Walery sprawled gracelessly on the floor. 

"Perhaps we can speak later." His voice thins and trails off, and he goes to push on the door again.

Walery is that panicking asshole, but he starts to calm as Sandy drills the situation into him. "-Not- 

in any danger?" he asks, picking himself up off the floor, looking a bit embarassed now. "I ... er ... 

haven't been -totally- keeping up on all the news," he admits guiltily. "I've been sort of heavily 

involved in my research and some Guild work," he tries to alibi. He looks between Sandy and Seldan 

worriedly. Well, at least he hasn't actually stained anythung yet, Sandy's accusation notwithstanding. 

To Seldan, he mumbles, "Er, okay?" about speaking later.

"/Not/," says Sandy, "in any danger. Now go on and apologize to the man. I have work to do," and with 

that, she's on her way to the back of her shop.

Quickly, Seldan shakes his head, and pauses with one hand on the door handle to cough again. This time, 

it is a little longer, but it is turned away from all. "There is no need. I should not have come, 

forgive me. Good day to the both of you." The door opens, and he takes himself out without waiting for 

an answer.

Walery erms, nods to Sandy, and says to Seldan, "Uh, sorry about that. I haven't seen much about the 

plague, just heard about it. And not everything, it seems." He bows his head. To Seldan, he says, "Uhm, 

I'm Mick Walery. Sorry about this." He says this to Seldan's departing back. He turns a guilty look to 

Sandy, and says, "I'll just get along, then?"

(Scene Fades)

-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-
-=--=--=--=--=--=--=--=-(* A05: Warehouse District *)--=--=--=--=--=--=--=--=-

          The freshness of the Tornmawr River cuts along this section of Alexandria. Its broad expanse 

creates the district's eastern border. Ships and barges dot its surface. Some make deliveries here and 

up the river, while others dock for repair. These vehicles move slowly over the water, their sails 

colorful and proud. No few bear a nod to Rada, or three, for luck's sake. Many also bear the colors of 

different nations and city-states, all of them coming here to bring trade to Alexandria.

          Warehouses line the district's streets, dotted with the names of shipping companies and 

various industries. These, mixed with the occasional sailor's tavern, set the tone for the area. 

Overall, it's bustling, busy, about what one would expect for a city of this size.

          To the south, the great Sea Wall and the Port of Alexandria. Both are considered wonders of 

the modern world.

-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-
 Pelka           Egalrin Artificer. SKREE!                             6m   34m
 Stena           A tall, muscular lady of Stormgardian descent         46s  1d
 Walery          A pretty average-looking human. With a death ray.     0s   35s
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-
Bridge (SE)               Adventurer's Guild (AG)   Ox-Strength Tavern (OX)
West (W)                  North (N)                 South (S)
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

Pelka
	Pelka is an Egalrin, an amalgamation of man and bird. His build is lean and graceful in his 

limbs but becomes more powerful in his shoulders and upper torso. His head features a predatory beak 

and eyes that face forward. Pelka's hands end in long slender talons while his feet are tipped with 

broader more sturdy claws. Feathered wings sprout from his upper back between his shoulders. These are 

normally folded but look to span perhaps 12 feet when spread. The feathers start dark brown but lighten 

in color towards the tips, until they are nearly white. The feathers above his eyes and those set 

behind his beak are stark white. On the very top of his head are a few red-tipped feathers almost like 

a mohawk.
	Pelka wears a chain shirt that protects his upper body while leaving his limbs and particularly 

his wings unencumbered. His legs are covered in leather breaches, slightly loose and held up with a 

compartment-lined utility belt, with similar bandolier-style belts criss-crossing his chest. Clunky 

metal boots cover his lower legs while leaving the bottoms and tips of his feet uncovered. Thin goggles 

cover his eyes, the strap dyed to match the color of his feathers.

Walery

     Mick Walery is an Acanian human standing 5'9", with an average build and average looks, and who 

is, overall, pretty average-looking. Medium-brown hair, dark eyes, clean-shaven, he could be anyone in 

a crowd. A closer look will see some wiry toughness in his build, though, and a mania in his eyes that 

speaks of ancient things man was not meant to know. He wears a conservative dark-green tunic under a 

brown waist-length coat, and a mail shirt over that. His coat collar overhangs the neck of the mail 

shirt, and seems to have a simple pin on the collar. His pants are heavy, and match the shade of the 

coat, with a heavy black leather belt that has several pouches, with an inch-thick cross strap over his 

left shoulder. His boots are brown leather, and are knee-high, with fancy stitching. His death ray, 

when idle, is slung across his chest from a strap around his neck and one shoulder. The death ray looks 

a bit like a thunderbelcher, but with jeweled silver fittings and a complex sight on top, with a 

polished wood stock. What looks like a rectangular box of some unknown gray material is worn like a 

backpack. It has several small yellow and red gems set in a row, and woven metal cables connect it to 

his death ray. He wears a thunderbelcher on its own strap over his shoulder.

Walery is here in the warehouse district with a small cart made of quarter-inch wire on small, hard 

wheels. The wagon is pushed, and he's doing the pushing. The cart is laden with various artifice parts: 

glowing crystals, tubes of liquids, rubber gaskets, and strangeness.

Pelka is on the rooftop of one of the taller buildings. He sits on the edge of the roof with his legs 

dangling over. The warehouse itself is only three stories high but that's just than enough to afford 

him a view over the tops of other warehouses. But he tilts his beak to look down at Walery, as he 

passes on the street below. Then he hops off of the roof and lands next to him. "Hello!" he practically 

squawks. "Good to see you again."

Walery looks up as the elgarin swoops down on him. It gives him a start, that's a fact, but he manages 

after a moment and says, "Er, hello. We've met?" he asks. He seems unsure. But Walery's nothing if not 

forgetful, so he forgets lots of things. "Sorry," he explains, "it's been a complicated day and my 

head's not all in it."

Pelka stares unblinkingly at Walery for a few moments. "Yes, I do believe we've met. You said you were 

enhancing your armor with flight capabilities." He pauses and tilts his head slightly to one side. "I 

think that was you. Although I guess half of conversations I have, seem to end up being about 

flying..."

Walery hrms, but nods. "I imagine you know a fair amount about flying. I've had to study it all from 

books, myself. And I'm not enchanting my armor. I'm building an independent thrustor that can propel 

me. If this all works right," he getures to his basket of parts.

Pelka nods. "Yes, I didn't say enchanting, I said -enhancing-. It's kind of a generic way to say 

improving, without specifying exactly how you are improving!" He seems proud of his choice in 

vocabulary. "Maybe I should have said -contrapting- but I wasn't sure if you were going that way," he 

adds.

Walery wriggles a pinky in his ear to clear it out. "Gah, I must be tired," he apologizes, "I'm goofing 

up everything. Sorry, yes, I am actually looking at enhancing my titan armor with the power of flight. 

It's been one of my goals, and I'm quite close, I think." He nods, "Just a bit more work while I tweak 

the spells just a bit to get everything just so."

Pelka nods. "Stick with it!" he says, trying his best to sound encouraging while not mentioning hiw 

crowded the skies seem to have become lately with flying wizards who seemed to have a much easier time 

of it then Walery appears to be having. Ahem. "Speaking of work, I think I'd better head bacm to my own 

workshop. I just had an idea for something -I- was working in!"

(Pelka departs, returns some time later. It's a long day for Walery)

Pelka swoops down the street, faintly trailing what appesrs to be smoke. He lands next to Walery in 

another puff of - wait, that's not smoke it's soot. The majority of his feathers are still covered in 

dark ashy substance. But his wings are mostly back to normal as the soot fell off in the air behind 

him. Good thing this city doesn't have a problem with pollution. Yet.

Walery has pushed his shopping cart several blocks since you were here last, and has filled it to the 

brim now with interesting gewgaws and bits and stuff, which he's now bringing back to his workshop. 

"Hello," he calls out to the Elgarin fellow who's trailing smoke. "How'd your idea work out?"

"Umm...okay," Pelka says. He goes on, "Still needs some work but I'm getting there. It's all actually a 

sort of battle contraption. But I realized while we were talking earlier, that it might be even better 

while flying." He pauses and then looks at Walery. "For some reason when I'm talking to you it always 

makes me think of soldiers and armies. Are you a soldier? Were you, before you got into...you know." He 

gestures with a taloned hand at the cart full if artificer goodies. The motion emits more small puffs 

of soot.

Walery brightens a bit at the mention of soldiers, though he shakes his head regretfully. "So," he 

begins his explanation. "My mentor at the Guild, when I was a student, had this idea for a Flying 

Squad, in both the literal and metaphorical sense, of artificers who could support the army and defend 

the city if needed. So, I signed up as a student with Lord Senki's colors. It was technically a free 

company like any other noble's got the right to field, but Lord Senki's funding got cut just after I 

graduated, and he was ... recalled someplace, I think. I'm not entirely sure, to be honest."

Pelka nods slowly in understanding. "Flying Squad. It has a nice ring to it." He glances at Walery. "So 

now you are kind of a, what, a free agent?" He slowly pans his gaze across the sky, doesn't seem to 

find what he's looking for, and then finally continues until he's looking at the mountaintop where the 

Airstation is located. "Maybe you could the Skyguild, they sort of defend the city. Well, I guess they 

more defend the airships of the city..."

Walery grins, and admits, "I run an armory not too far from here, but I also run missions with the 

Explorers' Guild. They don't worry about any sort of affiliation, and it's quite an effective 

combined-arms concept, to go on missions with people of varying specialties. No mission is the same, 

tactics constantly changing. It's quite effective, though, I've found."

Pelka says, "Ah, yes. It's funny, but the way you describe the Explorer's guild makes it sound almost 

like a mercenary guild. I guess almost every mission does end up in a fight, so it makes sense." He 

peers at the cart. "I never found anyone discussing tactics much at the start of a job." He glances at 

Walery. "Or do you mean after the mission runs into monsters and a fight breaks out. Most of the 

missions I've been on, it's not so much tactics as everyone just scrambles and does whatever they do 

best."

Walery ehs about the Explorers' Guild, and says, "That's a fairly apt description of it. They pay a 

bunch of people to fight whatever bad guys have turned up to do bad things. That sounds like 

mercenaries to me. Without the connotation of mercenaries doing anything for gold, mind you. The 

explorers are pretty straightlaced, you can't hire them to go stab a bunch of farmers, for instance. 

But they were instrumental in fighting off the Dranei horde when they attacked." He nods a bit about 

the tactics most groups use. "That's mostly what I've seen also. But collectively, that's what tactics 

is, its what everyone is doing to resolve the situation."

Pelka head-bobs. "I remember that!" he squawks. "One time I helped attack a fortress or an outpost or 

something. They had these watchtowers with archers in them, but I flew up and landed in the tower! 

Those archers weren't expecting that!!" He seems to come back to the present. "Ah, good times. Good 

times." He reaches out a hand and gently rifles through a few of the parts within easy reach in the 

wagon. "A Flying Squad would have made short work of that one!"

Walery laughs about archers in a tower not expecting to be meleed. "I'll bet they were surprised." He 

nods gravely about a flying squad making a quick end to that. "Flight capability -really- amps up your 

tactical options," he agrees. "The death ray is pretty versatile, but I'm also adding extra types of 

shell as well. That will also expand my options. I'm learning I need to expand and be more flexible."

"Yes! Although there always seems to be something else. I can already fly," he fans wings 

subconciously. "And I'm a crack shot with my deathray...but I'm always trying to come up with better 

contraptions. More blueprints, or picking which to prepare."

Walery agrees. "I think there will always be something else," he says philosophically. "I think that's 

just the nature of war. All sides trying to work out their greatest advantage. New weapons, heavier 

armor, advanced tactics." He shrugs, and suggests, "I don't think it'll ever end. But we can make sure 

it all leans our way in the end." He considers, "I was thinking about maybe recruiting other artificers 

into the Flying Squad. But the only ones I know don't seem interested, or are doing things very 

differently than me. But I think you may use tactics similar to mine."

Pelka makes a small clucking noise that somehow conveys surprise. "Well...maybe. To be honest I'm more 

comfortable with scouting and observing than with fighting. It's just that every party I end up with on 

a mission, never seems to have anyone that's as good at shooting at monsters from a distance. Why, some 

of them don't have much luck fighting them up close, so I help where I can there as well. I guess 

that's why Artificers like us, also make such good adventurers. We can do so many things that come in 

handy on an adventure."

Walery nods about scouting, though he says, "That's fine. As I say, every artificer has his own way, it 

seems. As far as the parties I've been on, they've worked out pretty well, I think. The advantage of 

combined arms and the insight in to how to use it effectively is pretty key. I actually studied tactics 

a bit when I was a student, so that may have helped. I could also have just gotten lucky. You never 

know," he says with a laugh.

Pelka laughs along with him. "I guess luck is always a part of it." He glances down at his own arms and 

pats them, knocking a bit of ash off of his feathers. "All right I think I know what I left out last 

time. Back to work!"

(Fade out)

-=--=--=--=--=--=--=--=-(* A05: Warehouse District *)--=--=--=--=--=--=--=--=-

          The freshness of the Tornmawr River cuts along this section of Alexandria. Its broad expanse 

creates the district's eastern border. Ships and barges dot its surface. Some make deliveries here and 

up the river, while others dock for repair. These vehicles move slowly over the water, their sails 

colorful and proud. No few bear a nod to Rada, or three, for luck's sake. Many also bear the colors of 

different nations and city-states, all of them coming here to bring trade to Alexandria.

          Warehouses line the district's streets, dotted with the names of shipping companies and 

various industries. These, mixed with the occasional sailor's tavern, set the tone for the area. 

Overall, it's bustling, busy, about what one would expect for a city of this size.

          To the south, the great Sea Wall and the Port of Alexandria. Both are considered wonders of 

the modern world.

-=--=--=--=--=--=--=--=--=--=--=-- Contents --=--=--=--=--=--=--=--=--=--=--=-
 Stena           A tall, muscular lady of Stormgardian descent         2m   2d
 Svarshan        Demons: Another name for spicy BBQ                    22s  4m
 Walery          A pretty average-looking human. With a death ray.     0s   1m
-=--=--=--=--=--=--=--=--=--=--=--= Exits -=--=--=--=--=--=--=--=--=--=--=--=-
Bridge (SE)               Adventurer's Guild (AG)   Ox-Strength Tavern (OX)
West (W)                  North (N)                 South (S)
-=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=-

Svarshan
          With smoke curling from his blunted muzzle, the creature here resembles a thing smote from 

the earth's primal rock. His scales are the color of the earth's molten underbelly hardened to rusty 

obsidian, with a faint red glow running beneath. The overall look is volcanic ore, with pale-moon eyes 

and a heavy, blunted dragon's jaws. Daeus' markings rest on him in brand form, as one would use to mark 

cattle or livestock, and a necklace of fangs hangs about his neck. Long, twisted and unusually framed, 

they belong to the demons and devils of Hell. 

          At his full height, he stands over six foot tall, but only just, balanced solidly upon the 

tripod formed from his backward curved legs and heavy tail. He usually bears a solemn expression, an 

expression that changes with the reworking of rocky scale--but any and all is a mimic of the world 

around him, a study in different species. 

          Most days he wears a tribal cut--a wrapping made from darkened jungle-wood scales that begins 

around the waist and goes below it. The folds leave room for the downwards-sloping tail. Old-style 

symbols of the Platinum and Father Dragon, as well as Am'shere's Silver Empress embroider the waist-

sash and folded sides of the wrap. His legs beneath show the marks of a 'scarleg' dragonkin, raggedly 

formed from old fights and youth's tempers.

          When in armor, he wears a heavy suit lacquered the color of jungle darkwood and molded into 

scale-shape. It's decorated brightly, with bone and sinew and hide. For a modern-day comparison, think 

Aztec, Mayan, etc. A set of mithral chains wrap about his waist, for binding demons. Beside them hang 

heavy blade, javelins, and axe. A long profession of hunting demonkind has stained them gray and ash. 

Walery

     Mick Walery is an Acanian human standing 5'9", with an average build and average looks, and who 

is, overall, pretty average-looking. Medium-brown hair, dark eyes, clean-shaven, he could be anyone in 

a crowd. A closer look will see some wiry toughness in his build, though, and a mania in his eyes that 

speaks of ancient things man was not meant to know. He wears a conservative dark-green tunic under a 

brown waist-length coat, and a mail shirt over that. His coat collar overhangs the neck of the mail 

shirt, and seems to have a simple pin on the collar. His pants are heavy, and match the shade of the 

coat, with a heavy black leather belt that has several pouches, with an inch-thick cross strap over his 

left shoulder. His boots are brown leather, and are knee-high, with fancy stitching. His death ray, 

when idle, is slung across his chest from a strap around his neck and one shoulder. The death ray looks 

a bit like a thunderbelcher, but with jeweled silver fittings and a complex sight on top, with a 

polished wood stock. What looks like a rectangular box of some unknown gray material is worn like a 

backpack. It has several small yellow and red gems set in a row, and woven metal cables connect it to 

his death ray. He wears a thunderbelcher on its own strap over his shoulder.


Walery is standing in a clearing in a vacant lot in the warehouse district. Occasionally, it's used as 

a lot for a horsetrader, but not today, and Walery has coopted it for one of his tests. A mannikin is 

wearing the same sort of titan armor-like getup that he is wearing, and he stands maybe twenty yards 

away, working on some other device of artifice. Kids watch, though from a safe distance.

The sith makes a sound deep in its throat--as it reaches down, and takes a wrench from a kid's hand as 

it was aimed at the head of another. "Kidss," it says, voice quiet and rough. the kid stares, of 

course. Of course the kid does. Svarshan almost-absently pats the kid's head as he moves on.

Svarshan slows at the sight of the artificer. "Peasse to you," he says, and then lifts his hand--and 

the wrench he'd taken from the kid. "One found thiss, among the children." It's half a question, half 

the voice of concern.

Walery waves to Svarshan as he approaches, looks at the wrench, and an expression of epiphany crosses 

his face. "You found it, my five-eigths Gripley!" He's delighted, it seems, and takes it right on over 

to his setup and ... does something technical. Who can say, really. "Thank you, thank you!" he says, 

"I've been looking for that for half an hour."

"The..." Words fail him, sometimes. They do, now. Svarshan goes quiet and tilts his head to the side, 

instead. "One is glad. One iss very glad, then. One ssuspects one of the ssmall ones found it. ..." He 

falls quiet again, and looks to the armor the man is making, and then to the stacks of tools. He 

watches those as he replies, "What iss it you are. Crafting?" he asks of Walery.

Walery is asked to explain his work? Oh, the joy! "Well, you see," he begins, and it starts off as an 

explanation of magical flight. "As it pertains to aerial combat, thohugh," and then it's something 

about what he calls a Flying Squad, though there's the impression he means it more literally than the 

usual term for a rapid, flexible response force. "So, I'm working on ideas for flying using artifice," 

he sums up several minutes later. "But I find there are a lot of issues that are hard to forsee, and so 

I've rigged this mannikin to take the test flight, and I'll control it here on the ground."

"...that..." Sounds sensible. But the words can't make it past the muzzle. Can't. Won't. Svarshan 

slowly closes that muzzle. He looks up from the piles of tools to the manequin wearing the proto-flight 

armor. "..." The brain simply: whites out.

"I..." he starts to say, and has to pause, again!

Walery nods, he understands your amazement at his technical prowess. "Yes, it is pretty fantastic, I 

agree. And now that the final adjustments are made," since you found his missing tool, "won't you join 

me over at the controls and we will see how this goes?" He'll gesture over to where his little test 

equipment setup is, and lead the way over there. "This is the culmination of my work thus far: The 

Walery Mark 1 Flying Suit."

Another look at the suit, and pile of tools. Svarshan finds himself following the inventor, like a 

puppet pulled by its strings. He isn't really /focusing/. He isn't really /thinking/... He's just... 

/safety/?

"...ssa," he manages to say. "One iss...ssurprised. Impressed," he says, managing somewhat badly, to 

cover. "How will we tesst the. Devisse?"

Walery is safe only compared to goblins, really. It's artifice, after all. How safe can it be. He just 

/looks/ sane. Compared to goblins. Mind you, it's a loy safer over here compared with next to the suit. 

As to how we will test it, he shows you the joystick, attached by cables to an artifice engine of some 

kind. "It uses a sort of telepathy to control the suit," he explains. "First, I fire the rockets," he 

goes on. It's always rockets. Artificers and rockets. They go together like a house on fire. Which 

speaking of fire, the mannikin rises slowly on a column of flame.

Rockets. Svarshan rolls the words in his head. "Ssa...one onsse ssaw Lady Ssandiel. Grasp adventurers 

and fire them from. Rockets. ...is that how thiss. Means to fly?" She had fired them off of buildings, 

to his rememberance. 

After that, things went a bit blank. He vaguely remembers being fired out of one o...

...he reaches up, and rubs at his throat, as he looks over to where Walery gestures. Suddenly, the 

downwards-pointing?? rockets don't seem as benign, anymore. "Perhapss I will. Sstand near the ssmall 

ones. In casse they take. Anything?"

Walery smiles to Svarshan, and says, "Oh, don't worry about them taking anything," he says. "Nothing 

they take now will change the experiment." He moves the joystick around, and his flying mannikin moves 

up, down, left, and right, to the appreciation of the audience. "Yes, I can imagine Lady Sandiel using 

something like this. It's certainly enough thrust to life a man," he explains. The test mannikin is 

filled with gravel to simulate weight," he blathers on.

He...did he say that out loud? Svarshan gives his head a hard shake. Perhaps he'd hit his head, all 

those years ago. "Ssa," he says, to cover his confusion. He follows along behind Walery, and watches. 

Does occasionally look to the kids, though. Just you know. In /case/.

Walery doesn't seem worried. Or offended. He's pleased that someone's taken an interest, in fact. The 

kids, it seems, have taken a few steps back, themselves. The rocket thrust is pretty impressive, though 

Walery admits, "I don't quite need all the flame. I've got to adjust the manifold pressure and 

combustion rate to burn the fuel more efficiently. The thrust actually comes from the mana reactors at 

the bottom of the boot," he points, and there are indeed glowy cyan spots on the boot's sole.

Cyan glowy spots. Svarshan looks at those, down at those, and then to Walery. "One ssees," he says. He 

lets go a breath, and looks to the rocket. Narrows his eyes. "The fire and. Flame. You do not need all 

of it?" he asks. "...ssuch fire sseems a blessing. But. ..." a look at the kids. Back. Regretful. "One 

undersstands."

And then the whole thing explodes. Not your wizardly fireball type boom, but a really intense and total 

boom, so that there's nothing left but ash raining down. Walery sighs heavily. "That's the other reason 

the flame is bad," he explains. The kids were very impressed by the explosion, to them the best part of 

the whole demo, and the chorus of 'Do it again!' is mixed with 'Did you see that!' and 'Wow, that was 

amazing!'. "So yeah," Walery goes on calmly, apparently this is not his first setback. "The fire reacts 

poorly with the thrustors is the thing," he's explaining. "I can't quite lick that problem."

Except he's moved--covering the kids. Having tackled them, taken them down to the earth--shouts, 

scrapes, blooded knees and elbows. Sobbing, underneath the thundering hollow left behind by the 

explosion.

After a while...what seems forever but really? A second? Three? Svarshan gets up. Carefully. "...one 

will ssee to them," he says, darkly, bewildered. The yells, screams--cheers? "I...yes. Ssa, I...escuuse 

me," he says. He needs to figure out who has scraped knees!

Walery looks at Svarshan having tackled the kids. The ones that were tackled are a little less pleased 

than the others that Svarshan couldn't save, but they're not about to complain to a three-hundred pound 

Sith. Not about anything. Though the one on the bottom of the pileup -is- wriggling urgently. "Uh. Are 

you okay? Did the blast knock you into the crowd? I'm sorry about that, I thought I had enough 

altitude."

Ssmall ones," Svarshan says roughly. He reaches down fast, to get the still-struggling one that the 

other kids are on top of, still. And he says 'small ones' as though--as though that phrase explains the 

world. Maybe. Maybe it does, to a sith-makar. Maybe?

"You ssaid. There iss too much fire--you were right. Thiss ccould have. Sspread," he says. He lifts the 

child, and puts him or her down to the earth again. "No matter how fasscinating it. Was," he says to 

the scamp. "Even though. Perhapss it. Wass."

(Scene fades).